/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.stats.calc.functions;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.stats.calc.Stat2;
import com.aionengine.gameserver.model.stats.container.StatEnum;
import com.aionengine.gameserver.model.templates.item.ArmorType;

/**
 * @author ATracer (based on Mr.Poke ArmorMasteryModifier)
 */
public class StatArmorMasteryFunction extends StatRateFunction {

    private final ArmorType armorType;

    public StatArmorMasteryFunction(ArmorType armorType, StatEnum name, int value, boolean bonus) {
        super(name, value, bonus);
        this.armorType = armorType;
    }

    @Override
    public void apply(Stat2 stat) {
        Player player = (Player) stat.getOwner();
        if (player.getEquipment().isArmorEquipped(armorType))
            super.apply(stat);
    }
}
